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Theme-Mechanics Seesaw (Part #2)

After last week’s post [https://www.charliecleveland.com/the-theme-mechanics-seesaw/], a few
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Charlie Cleveland

The Theme-Mechanics Seesaw

Whether it's best to start designing a game with either
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Charlie Cleveland

Fun > Balance

One of the most common misconceptions I've seen new game
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Charlie Cleveland
The Sequel Rule of Thirds

The Sequel Rule of Thirds

Knowing how much to change, improve or keep the same when making a game sequel.
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Charlie Cleveland

Giving helpful feedback

How to give helpful feedback on a game.
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Charlie Cleveland

Types of Randomness (Part 2)

I think I bit off a bit more than I could chew
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Charlie Cleveland

Types of Randomness (Part 1)

Discussions of how much randomness is good or bad in a game
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Charlie Cleveland

My favorite game design books

I spend a lot of time reading: I'm on track
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Charlie Cleveland

Headwinds

It's a terrible feeling to be playing a competitive game
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Charlie Cleveland

Game Pillars and Values

Any game developer that's worked with other developers knows how
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Charlie Cleveland

Why blog?

I've been thinking a lot about blogging and making YouTube
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Charlie Cleveland

A good idea solves many problems

(Posted in 2016, but I think it still has value) In Derek
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Charlie Cleveland
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