About this site

This is a game design newsletter that aims to be sent out weekly. It's meant to help me improve at my own craft and to give back to others (among other reasons).

Essay topics include game systems design, survival mechanics, specific design decisions in the above games (esp. Subnautica), design leadership, finding fun in your games and more where design meets business.

I'm a game designer based in San Francisco and Sonoma California. I founded Unknown Worlds in 2003 and was the original creator of Natural Selection, Natural Selection 2, Subnautica and Vampire the Masquerade: Vendetta. Also most recently, Moonbreaker.

I'd love to know what you think.