This is a game design newsletter that aims to be sent out weekly. It's meant to help me improve at my own craft and to give back to others (among other reasons).
I founded Unknown Worlds in 2003 and was the original creator of the Natural Selection mod, Zen of Sudoku, Natural Selection 2, Subnautica, Vampire the Masquerade:Vendetta and most recently, Moonbreaker (earlier I worked as a programmer/designer on Grand Prix: Legends, Mindrover and Empire Earth).
Essay topics include game systems design, survival mechanics, specific design decisions in the above games (esp. Subnautica), design leadership, finding fun in your games and more where design meets business.