Recently I've tried to help some experienced game developers prototype their new
I stopped writing many months ago because I became busy. We started
You know those game or design discussions that leave you energized, where
One great technique from design thinking is the reframe [https://medium.com/
During a game's chaotic and bloody early development, player feedback often centers
What came first, the chicken or the egg? * How do you build
A bunch of examples of how to use Miro for multidisciplinary planning, interfaces & even making printable board game prototypes.
After last week’s post [https://www.charliecleveland.com/the-theme-mechanics-seesaw/], a few
Whether it's best to start designing a game with either theme or
One of the most common misconceptions I've seen new game designers is
Knowing how much to change, improve or keep the same when making a game sequel.
How to give helpful feedback on a game.