Rules for Prototyping Original Games Recently I've tried to help some experienced game developers prototype their new
Communication through game mechanics I stopped writing many months ago because I became busy. We started
Vitality before Approachability During a game's chaotic and bloody early development, player feedback often centers
Miro: one tool to rule them all A bunch of examples of how to use Miro for multidisciplinary planning, interfaces & even making printable board game prototypes.
Theme-Mechanics Seesaw (Part #2) After last week’s post [https://www.charliecleveland.com/the-theme-mechanics-seesaw/], a few
The Sequel Rule of Thirds Knowing how much to change, improve or keep the same when making a game sequel.