Greatness through cutting - Ira Glass
Blizzard kills games when they’re not good enough, Metallica cuts many of songs for every track that makes it on an album and in this interview, Ira Glass says most of his stuff is crap.
This is true in game development as well. Many interfaces, control schemes, resource models, abilities, etc. must be tried and (most likely) thrown out in order to put together a great game.
NIN - The Great Destroyer
I’ve never seen a song performed like this. Halfway through, it spirals down and completely unravels.
Wow.
Check out ASD’s Lifeforce - probably the best “demo” I’ve ever seen. You can also watch the YouTube of it here, but it’s really glorious full-screen at a high frame-rate.
I love the vast array of visual styles as well as the themes of life, death and rebirth. These guys are truly humbling.