This is a game design blog and it's updated weekly. It's meant to help me improve at my own craft and to give back to others that are coming up behind me (among other reasons).
Essay topics include game systems design, survival mechanics, specific design decisions in the above games (esp. Subnautica), design leadership, finding fun in your games and more where design meets business.
Here's my current working list of articles which will give you an idea of what I'll be sending out.