2008

May

Warch Watch
After Stephen Colbert got beat out by Korean pop-star “Rain” in Time’s 100 most...
May 15th

Apr

New word: committr

committr (verb) - Twittering in anticipation of something fun/cool you’re about to do, but...
Apr 14th
Warch Watch
Greatness through cutting - Ira Glass Blizzard kills games when they’re not good enough,...
Apr 3rd

Mar

Warch Watch
NIN - The Great Destroyer I’ve never seen a song performed like this. Halfway through, it...
Mar 25th
Check out ASD’s Lifeforce - probably the best...
Mar 20th
Listen Listen
For some reason this song’s lyrics really resonated with me (probably due to my current 21-day...
Mar 19th
Medium vs. the Message
Mar 19th
Warch Watch
Thriller dance on the tube in London, organized to promote the re-release of the album. Talk about...
Mar 10th
“There was that law of life, so cruel and so just, which...”
— Norman Mailer
Mar 10th
Getting Real
Mar 9th
Warch Watch
Trism My friend Steve has got this cool demo of his iPhone game up and running. He comes by our...
Mar 9th
Listen Listen
Unknown Worlds Developer Podcast #19 released This week we discuss your feedback from last week, the...
Mar 7th

2007

Feb

GDC 2007 and Zen distribution update

Hey folks, I know it’s been awhile. I hope this site doesn’t become redundant with our...
Feb 10th

2006

Jul

Indie Game Development Tools

Recently I was at the Casuality games conference in Seattle, which is a smallish but very...
Jul 25th

Jun

Zen of Sudoku!

In case you’ve been wondering where I’ve been for the past couple months, I have an...
Jun 21st

Mar

GDC 2006 wrap-up

Another year has gone by and that means another Game Developer’s Conference! This is the...
Mar 31st

Feb

Want to make a game? Here's how.

I get a lot of e-mail from people who want to get started in games but don’t know where to...
Feb 28th

The Innovator's Dilemma

In my ongoing quest to figure out how to make interesting new games that the market will still...
Feb 23rd

Orson Scott Card and Dani Bunten Berry

I just saw this article linked from Slashdot. It is a column written by the great science-fiction...
Feb 21st

Video game sell sheet

How do you summarize a game concept? How do you pitch it? How can you get an idea if your game...
Feb 18th

The Revolution will be Downloaded

There was a great panel at our local IGDA meeting last night. It was called “The Revolution...
Feb 17th

Project Offset licenses tech

My aquaintances over at Project Offset have been shaking up the graphics technology field for a few...
Feb 15th

2005

Dec

Hollywood game development part #2

I previously wrote about a new model for game development that a few people have thought of...
Dec 15th

Nov

Getting started in the industry

I get tons of e-mail from high school kids that want to learn about ways to get started in the game...
Nov 4th

Sep

A day in the life of fledgling game...

I thought it might be nice to describe what my average day might look like. Today wasn’t a...
Sep 28th

Game investment

This week I was lucky enough to attend a video game investor conference, here in San Francisco. It...
Sep 21st

Prototyping games through narrative

When creating something complex and new, it’s extremely helpful to be able to visualize it in...
Sep 8th

Hollywood game development model

Here’s something I’ve been thinking about and researching a lot recently. It’s a...
Sep 2nd

Aug

Truly next-generation development

It seems like game developers are always saying it, but it really IS an exciting time to be a game...
Aug 26th

TBS ready to take over games

The big cable companies are interested in games. It was bound to happen some time. I’m sure...
Aug 18th

Blue Oceans

I warned all of you that this blog would be not only about game design and development, but about...
Aug 10th

2004

Mar

Charlie is a video game designer and programmer and has been working on PC games for himself and...
Mar 9th